Abderrahman Alterkawi: Interview with 3D artist
Hum3D Blog
by Hum3d Team
3M ago
Hi everyone! We continue series of short interviews with the best artists from 3DModels competitions. Abderrahman Alterkawi, author of the “Too much fun!”, will answer six questions and give us a look behind the scenes of his work. Please tell us a little bit about yourself. What do you do and how did you become a 3D artist? I am Abderrahman Alterkawi, 19 years old and currently based in Morocco, a freelance CGI architectural visualizer and automotive visualization artist, currently working with architectural firms and doing rendering training with a number of architects and youtube every now ..read more
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Eugene Samofal: Interview with 3D artist
Hum3D Blog
by Hum3d Team
3M ago
Hi everyone! We continue series of short interviews with the best artists from 3DModels competitions. Eugene Samofal, author of the “Miniature car workshop”, will answer six questions and give us a look behind the scenes of his work. Please tell us a little bit about yourself. What do you do and how did you become a 3D artist? Hello, I’m a designer and marketer by education, but I chose an almost unrelated niche of 3D graphics :) It all started back in 2014, when after graduating from college, I didn’t really see myself as a designer of electronic devices, and in my last year of study I start ..read more
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Denis Cb: Interview with 3D artist
Hum3D Blog
by Hum3d Team
3M ago
Hi everyone! We continue series of short interviews with the best artists from 3DModels competitions. Denis Cb, author of the “Chevrolet 3100”, will answer six questions and give us a look behind the scenes of his work. Please tell us a little bit about yourself. What do you do and how did you become a 3D artist? Hello, my name is Denis cb. I’m from Bangalore, India. I have been very creative since my childhood, from drawing on the streets to participating in art competitions. Once I did a portrait drawing of an elephant, displayed in my portfolio, it motivated me to do more so I started lear ..read more
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Nicolas Hiernaux: Interview with 3D artist
Hum3D Blog
by Hum3d Team
3M ago
Hi everyone! We continue series of short interviews with the best artists from 3DModels competitions. Nicolas Hiernaux, author of the “EVA Network”, will answer six questions and give us a look behind the scenes of his work. Please tell us a little bit about yourself. What do you do and how did you become a 3D artist? In my childhood I was already an artist. I was creative with my hands and drew almost every day. I also read a lot of comics, so I started creating mines and I wanted to be a comic artist! My parents didn’t really approve of this idea and I ended up studying architecture and bec ..read more
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Mohammad Amin Jamali: Interview with 3D artist
Hum3D Blog
by Hum3d Team
3M ago
Hi everyone! We continue series of short interviews with the best artists from 3DModels competitions. Mohammad Amin Jamali, author of the “Ride, Coffee, Book”, will answer six questions and give us a look behind the scenes of his work. Please tell us a little bit about yourself. What do you do and how did you become a 3D artist? Hi there to you and the visitors of the site. I’m glad for this conversation. When I was 6 years old, met Flatout Game. This game was very interesting and exciting for me, very excited to be able to drive a car in the computer world. I drew a lot of drawings of this g ..read more
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Kay John Yim: Interview with 3D artist
Hum3D Blog
by Hum3d Team
3M ago
Hi everyone! We continue series of short interviews with the best artists from 3DModels competitions. Kay John Yim, author of the “Autumn”, will answer six questions and give us a look behind the scenes of his work. Please tell us a little bit about yourself. What do you do and how did you become a 3D artist? I am a Chartered Architect and CGI Artist based in London. My journey into the realm of 3D began during my time studying architecture at university. In those formative years, CAD software such as Rhino and Revit became indispensable tools of the trade. While I occasionally explored other ..read more
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Peter Bignold: Interview with 3D artist
Hum3D Blog
by Hum3d Team
3M ago
Hi everyone! We continue series of short interviews with the best artists from 3DModels competitions. Peter Bignold, author of the “Making Up Lost Time”, will answer six questions and give us a look behind the scenes of his work. Please tell us a little bit about yourself. What do you do and how did you become a 3D artist? Hey there! I’m a recently graduated Computer Scientist from Canada that creates 3D art in my spare time. I started learning Blender around 6 years ago and have been improving my skills and techniques since then. 3D modeling and rendering is a great way for me to express my ..read more
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Car Render Challenge 2023 Winners Announcement
Hum3D Blog
by Hum3d Team
4M ago
Hello everyone, It’s high time to sum up the Car Render Challenge 2023. First place is Buggy Race by Joshua Halford Also he gets the Fox Renderfarm and Render team choices. FoxrenderFarm team: “The production details are handled perfectly, the image is colorful but not overloaded, and overall it’s an impressive piece of work”. iRender team: “Nature has always held many mysteries and wonders that man has yet to fully explore. It seems that we have gradually forgotten this, but fortunately the work has brought back this feeling for me. The ideas are very creative and fascinating. Thank you, au ..read more
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How to Remove Internal Geometry in Blender
Hum3D Blog
by Hum3d Team
6M ago
Sometimes while 3D modeling in Blender, you end up creating faces, vertices and edges inside your model where you don’t want them – and although you might not notice them at first, often these faces can cause trouble later on. So, how can we delete these internal faces in Blender? Well, that’s exactly what I’m going to cover in today’s article – so read on! In this tutorial, I’ll go over how to automatically select and remove interior faces, and how to manually remove internal geometry; and as a bonus, I’ll also go over how to delete floating/free geometry, and how to remove double vertices. L ..read more
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What is Blender MatCap and How To Create One?
Hum3D Blog
by Hum3d Team
7M ago
In 3D, MatCaps are a great way to quickly visualize lighting on your models without needing to render anything. They make it easy to see the shape of your creations with different lights and materials – and if you’re feeling creative, you can easily create custom MatCaps to use in your Blender scenes! In this article, we’re going to cover everything you need to know about MatCaps in Blender; we’ll go over what they are, how to use them, and how they work; and we’ll also go over all the steps you need to create your own matcaps. If that sounds useful, read on! What is a MatCap? In the world of ..read more
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