Youngstown Game Devs
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Youngstown Game Developers is a North East Ohio independent game development resource group. Focus on helping people become successful game developers in the entertainment technology field.
Youngstown Game Devs
2y ago
Stratospiel is an upcoming RPG that mixes together all the good things about Undertale, Bowser’s Inside Story, and WarioWare and weaves it into a mysterious journey across a world where humans are forgotten. Made entirely by a single person, Vaughn Xavier Haynes, help us bring his project come to Windows
The post Solo Game Dev Mission – The Craft Of Stratospiel appeared first on #YGD - Learn, Make, Play Video Games ..read more
Youngstown Game Devs
2y ago
Roniu’s Tale is a brand new puzzle-action NES original by Kunjee Studios. Join as Roniu discovers that even though there’s no turning back, the power within can help him escape anything. Features: 43 Levels of Dangerous Pathways Head Scratching Puzzles A Whirlwind of Enemies and Epic Bosses Check Roniu’s Tale
The post Roniu’s Tale – NES Original Coming Aug 17th To Kickstarter appeared first on #YGD - Learn, Make, Play Video Games ..read more
Youngstown Game Devs
2y ago
We found out about another awesome arcade in Delray Beach, Florida. It’s called Silverball Museum – Retro Arcade and it’s actually an interactive museum with over 700 machines rotating in and out of the collection! Find out all about it with Mega Cat Host Xia!
The post Mega Cat Studios Weekly Dose of Gaming News – Silverball Museum: A Retro Arcade Experience appeared first on #YGD - Learn, Make, Play Video Games ..read more
Youngstown Game Devs
2y ago
5 years ago today, on 9th August 2016, we welcomed the first No Man's Sky travellers into the vast universe that our tiny team had created. 16 updates later and we reflect on the epic journey we and our ever-growing community have been on and give a hint to what the 17th update has in store. FRONTIERS - coming soon!
Our journey continues.
https://www.nomanssky.com
The post No Man’s Sky 5th Anniversary Trailer | Hello Games appeared first on #YGD - Learn, Make, Play Video Games ..read more
Youngstown Game Devs
2y ago
The official behind-the-scenes documentary of the Studio Fizbin ’s “Say No More” has been made public at last! The recordings began in 2019 and ran up until the days after the launch in April 2021. The documentary follows the childhood friends Marius Winter and Nicholas Maierhöfer, as they journey through unknown territory of developing a game that is about saying No! Also featured through in-depth interviews are other members of Studio Fizbin, Thunderful Publishing & Double Fine’s Tim Schafer.
Documentary by: Robin Stjernberg, Thunderful Publishing
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Youngstown Game Devs
2y ago
The Kitchen Generator tool allows you to generate variations of kitchen configurations within 3ds Max, through the use of Houdini Engine. You can work with the existing kitchen starter-pack, which contains sets of cupboards, shelves, sink, panels and parts. You can also swap your own geometry using the starter pack
The post Kitchen Generator Tool appeared first on #YGD - Learn, Make, Play Video Games ..read more
Youngstown Game Devs
2y ago
Tired of modeling? Want to make your own kitchen? Get your Kitchen Generator here! Get the tool, scene file and 3ds Max kitchen starter pack here! https://www.sidefx.com/tutorials/kitchen-generator-tool
The post Kitchen Generator Tool Preview appeared first on #YGD - Learn, Make, Play Video Games ..read more
Youngstown Game Devs
2y ago
In lesson 14 of the Product Visualization in 3ds Max and Arnold tutorial series, exclude lights from objects to achieve non-physical special effects. ► Visit AREA by Autodesk to find answers to your questions on our forums, showcase your work in the gallery, read blogs written by the creators of
The post Product Visualization in 3ds Max: Rim Lighting with Light Groups – Lesson 14 / 15 appeared first on #YGD - Learn, Make, Play Video Games ..read more
Youngstown Game Devs
2y ago
In lesson 13 of the Product Visualization in 3ds Max and Arnold tutorial series, showcase the subject with dramatic studio lighting. ► Visit AREA by Autodesk to find answers to your questions on our forums, showcase your work in the gallery, read blogs written by the creators of 3ds Max,
The post Product Visualization in 3ds Max: Theatrical Key Lighting with Arnold Spot – Lesson 13 / 15 appeared first on #YGD - Learn, Make, Play Video Games ..read more
Youngstown Game Devs
2y ago
In lesson 12 of the Product Visualization in 3ds Max and Arnold tutorial series, combine multiple maps in a complex shading network. ► Visit AREA by Autodesk to find answers to your questions on our forums, showcase your work in the gallery, read blogs written by the creators of 3ds
The post Product Visualization in 3ds Max: Layering Maps with OSL Composite – Lesson 12 / 15 appeared first on #YGD - Learn, Make, Play Video Games ..read more