Hard Surface Texture Painting Extra – Peeling Paint
OpenVisual FX Blog
by Sean
7M ago
I’ve seen this effect so much in Substance Painter and figured out a way to achieve the same thing in Blender. Paint peeling from the edges of worn away areas that you can paint in real-time. It adds an extra touch of detail and realism for your really worn, beat-up objects! This is essentially a ..read more
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GeoTracker by Keentools
OpenVisual FX Blog
by Sean
7M ago
Keentools, the creators of FaceBuilder, have recently released the beta version of GeoTracker, their automatic geometry tracking tool. It’s a really amazing tool, and to see it ported to Blender is just incredible! I couldn’t be happier about this. I’ve used both FaceBuilder and GeoTracker at my workplace for many years. GeoTracker analyses the footage ..read more
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Free Hard Surface Models
OpenVisual FX Blog
by Sean
3y ago
This year I did a lot of practicing with hard surface modeling, so I thought I’d offer these models for free. You’re welcome to use them in whatever you want. They’d make great practice models for texturing or good background sci-fi clutter in a scene. Download links below. All the parts are in organized collections ..read more
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Hard Surface Texture Painting in Blender
OpenVisual FX Blog
by Sean
3y ago
Earlier this year after I did those hard surface modeling and painting timelapses, I got many requests to do an actual tutorial on the process. So even though there’s plenty out there already about texture painting in Blender, I went ahead and did it. There’s a short overview video and then three longer videos going ..read more
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Using Channels as Mattes
OpenVisual FX Blog
by Sean
3y ago
Ever since posting my Natron mural tutorial, I’ve gotten lots of questions about the process of using the color channels of footage as an alpha channel. It can definitely be a confusing technique, especially if you’re new to compositing. I thought it’d be a good idea to make a short tutorial going over that process ..read more
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Hard Surface Modeling & Painting Timelapses
OpenVisual FX Blog
by Sean
4y ago
I’ve always wanted to be able to make awesome hard surface things. I’ve done some things over the years, naturally, and some of them have even turned up in movies, but I never did that really cool, super detailed and complex stuff you see the Blender community making with HardOps, Boxcutter, etc. I finally decided ..read more
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Timecode Burn-in for Natron
OpenVisual FX Blog
by Sean
4y ago
Having project information, version numbers, dates, and frame numbers included in your shots for client reviews is more or less necessary. In this short tutorial, I’ll show you how to set it up in Natron. Doing this, you’ll be able to discuss exact details of your shots with the client and everyone else in the ..read more
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Exporting a Nuke scene to Blender
OpenVisual FX Blog
by Sean
4y ago
A while back I covered how to move your Blender scene into Nuke, and this is sort of the reverse of that. Hope it helps! I realize Nuke is not free or open source, but I post these workflows to help artists who are trying to use Blender in a studio pipeline in conjunction with ..read more
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Nuke Lens Distortion in Blender 2.90
OpenVisual FX Blog
by Sean
4y ago
Dealing with lens distortion between Blender and Nuke (and Natron, Fusion, etc) just got a lot easier with Blender 2.90! We now have a Nuke lens distortion model you can use! It’s already there in the Alpha builds of Blender 2.90, check out my quick video below. Download the build HERE and give it a ..read more
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STmap Lens Distort workflow
OpenVisual FX Blog
by Sean
4y ago
I realize after the last few posts I made, this whole process might be a bit confusing, so I wanted to consolidate it all into one video. This is a short demo of the complete workflow to get your lens distortion out of Blender using STmaps, beginning to end. I also made some improvements to ..read more
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